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Latest Updates from Our Project:
Thank you for an incredible Closed Beta! Here's what's next! 💛🌱
12 days ago
– Mon, May 25, 2026 at 05:26:05 AM
Two weeks ago, we wrapped up Loftia’s Closed Beta. Thank you for making it all possible!
When we first started Loftia way back in 2023, we were just 2 people with a crazy big dream: to build the cozy MMO that we wanted to play ourselves. Now, 3 years later, we're now a passionate team of 35 bringing this big ambitious game to life. And none of this would have been possible with you, our Kickstarter backers, who believed in us since the very beginning.
Seeing so many players explore the world for the first time, build homes, make friends, share feedback, report bugs, and create memories together was such an unforgettable experience, and we learnt so much from the entire process.
This Beta was a huge milestone for our small team, and now we’re excited to share some stats from the playtests, a few highlights, and a little look at what’s next for Loftia!
🎁 New Beta Rewards
One of the most valuable aspects of Beta was receiving so much feedback, suggestions and ideas from everyone. We were able to resolve so many bugs during the playtests, and we're now actively working through more areas of improvement and adding more polish and optimization to the game.
As a thank you, we've also prepared some additional gifts! These rewards will be granted to all players to participated in the Beta and created a characterm and they will be added to your account soon. These gifts include:
Beta Decorative Banner that can be displayed in your home!
Beta Sunglasses that your player can wear with style!
📊 Beta Stats!
This was the first time we've had so many players join and playtest Loftia all at once, and it was an incredible opportunity to not only test our server infrastructure but also gain more valuable feedback on the many gameplay systems and features we've been building. In total, we played 268,769 total hours of Loftia - which is over 30 years! There were also 148,755 gameplay sessions from all over the world!
Some of our favorite social stats include: 🔨 1,232,802 hammer bonks 👋 334,804 emotes shared (95,629 of which were "hello" emotes) 🎁 172,453 items donated to community projects 🏐 167,552 rounds of don’t drop the ball!
🏆Contest Winners
During Beta, we hosted a few community contests across different themes, and these are our final winners! Thank you so much for everyone who participated, all the entries were amazing. View all of them on our Discord!
💪 What's Next
The Closed Beta may be over, but the game is still very much in active development, and there's still so much more we want to improve, expand, and polish ahead of Early Access. Thank you to everyone for helping us identify bugs and areas for improvement!
Some of the areas we'll be focusing on next include: - Reviewing and prioritizing feedback from the Closed Beta to help guide future updates and improvements. - Continuing to improve stability, performance, usability, and the overall gameplay experience across the game. - Improving the overall multiplayer experience and making it easier to connect with friends and play together. - Expanding gameplay features and content, including some highly anticipated ones like hydroponics and pets, as well as adding even more content! - And more!
If you have additional feedback and ideas for the team, feel free to comment below or head over to our Discord and drop your thoughts in our #beta-feedback channel!
💌 Beta participants: link your email before the end of May to ensure you receive your Beta rewards!
If you haven't yet linked your email address, you can still do so by opening Loftia Playtest on Steam and linking at the login/char-select screen. Please note that you must link your email this week (by May 31st) in order to receive the Beta rewards that you are eligible for.
We know some of you may have accidentally linked your in-game account to a different email address, resulting in two separate Loftia accounts, one with your Beta rewards and another with your Kickstarter rewards. If any of the situations below apply to you, please reach out to our team via ModMail and we’ll help get everything sorted out!
You have both a Loftia Partner account and a Kickstarter account, and would like to merge them into a single account
You’re a Kickstarter backer but linked a different email address in-game than the one used for Kickstarter, and want all your rewards on the same account
You can now also change the email address linked to your account! You can do so by logging in at https://loftia.gg/login and clicking "Change email" right below your account information. Please note: You won't be able to switch to an email address that already has an account linked to it. If that is required, please contact us through ModMail so we can help merge your accounts together.
💛 Stay tuned!
We have some exciting news coming soon, so stay tuned for more updates! We'll also be hosting some more community events, so make sure to join our Discord to hang out with us.
And if you haven't yet, please wishlist Loftia on Steam (and ask your friends too!) as this really helps us grow our community and support the development of the game!
Thank you Loftians! 🥰
Beta in 3 days: new trailer + unlock an exclusive capybara skin! 🎉
about 2 months ago
– Sun, Apr 19, 2026 at 10:50:09 AM
Good timezone Loftians, there are only 3 more days until Beta, and here’s everything you need to know! But first, here's our brand new Beta cinematic trailer to give you a taste of the world you'll be jumping into:
🎬 Brand new: our Official Beta Cinematic Trailer!
🎉 The Official Guide to Beta
We’ve put together a full guide covering how Beta works, which features are included, and what to expect.
While Beta is still an early version of the game, it’s a huge step forward, and we’ll be continuing to shape it further with this community. We hope Loftia can be a place you’ll call home for years to come!
🌏 Languages: English, Chinese and Brazilian Portuguese (more to come in Early Access, of course!)
🌟 Completion Rewards: We’ve built many quests for Beta that will take several hours to complete. As a thank you for your time, we have 2 gifts that can be redeemed through playing the Beta - an additional key to invite a friend to Beta, and an exclusive pet skin for Early Access - the Betabara!
🌱 State of Systems: We’ve included a state of the main Beta gameplay systems on pages 9-15. The progress bar is a rough estimation of completion levels for Early Access, and features will continue to change and evolve in the future.
💃 Six new NPCs: Beta will feature our full cast of NPCs, including many new characters we haven’t revealed yet! We can’t wait for you to meet them!
🚀 Coming in Early Access and beyond: There's a breakdown of what’s still to come, and a look at how different systems are progressing towards Early Access.
We highly recommend checking out the full guide to get all the details and context into what’s coming in Beta, and what you can expect for the future!
We’ve also included two letters from the team, with some words we’ve been wanting to share with you all. This has been such a long and rewarding journey, and reaching this milestone is something we’ve been dreaming about for years. Thank you for making this all possible 💛
Reminder: We’re hosting a Beta Launch Partyon Discord starting 30 minutes before Beta servers go live, at 1:30pm PDT on April 22nd! 🎉 We’ll be hosting a Q&A with our team, and also live-streaming Loftia when Beta servers go live. Make sure to RSVP by clicking interested on the Discord event: https://discord.com/events/884737276171649085/1494737493273215046 - this event can also be found in the top left section of our Discord server.
See you in a cozy, solarpunk world soon Loftians! 🌱
The Beta is almost here! And, we have some spots open for a short 24-hour Pre-Beta playtest before that.
about 2 months ago
– Sat, Apr 11, 2026 at 01:27:40 AM
This post is for backers only. Please visit Kickstarter.com and log in to read.
Loftia Beta Playtest - Launching on April 22nd! 🎉💛
2 months ago
– Mon, Mar 23, 2026 at 06:08:27 PM
Hi everyone! Today we’re excited to share that Loftia’s Beta playtest will be launching on Apr 22nd, 2026 at 2pm PDT, fittingly on Earth Day! 🌍
All Kickstarter backers (both Alpha backers & Early Access backers) will have full access to this Beta!
It feels incredibly surreal to be reaching this milestone, and our team has been working super hard to deliver the best Beta possible. We can’t wait for everyone to experience the world that we’ve been dedicating these last few years to building. To celebrate, we’ve prepared a Beta teaser video below to showcase a first look at our new district, the Gridfall. We can’t wait to see you there! 💛
🔑 How to access Beta: This will be a closed Beta playtest for all Kickstarter backers, Loftia Partners and giveaway winners. There is currently no option to purchase or sign up for Beta keys at this time. Many of our Loftia content creators will be running giveaways soon and we’ll be providing links to those once they’re live! We also encourage everyone to wishlist Loftia on Steam as this is the best way to support the game and help create more playtesting opportunities in the future.
For playtesters, a Beta redemption page will be made available on our website by the end of March, we’ll let everyone know once it’s live!
🎥 Beta sharing, creating content, and streaming: There will be no NDA for the Beta! You’re welcome to stream, create content, and share your experiences in Loftia freely. We're hoping to grow more awareness about Loftia and we really appreciate your support in helping us reach more people around the world!
🌏 Additional Beta details: We’ve put together an official Beta page on the Loftia website. Please check it out for the full details on the Beta, including available platforms, support status for controllers/gamepads, languages, and more.
Check out the Beta FAQs page within this Beta website section if you have any questions about Beta. If your questions remain unanswered, please comment below or ask in our #questions channel on Discord.
💌 A note about timing: We originally aimed to launch Beta in Q1 2026, and we want to be transparent about why this shifted slightly. Last month, our long-time hosting and infrastructure partner, Hathora, unexpectedly announced they were shutting down their services. That meant we needed to move quickly to a new infrastructure provider.
This required additional work from our engineering team to update backend systems, test stability, and make sure the game is ready to support a larger number of players. We did our best to stay on the original timeline, but taking a little more time here gives us a better chance of delivering a more stable Beta experience. Thank you for your patience and understanding.
🌟 What’s next: Stay tuned as we’ll be sharing more details in the coming weeks, including: - What’s included in Beta, and the state of various features - Community events that we’ll run in the leadup to the Beta launch - Adding more questions to the Beta webpage FAQs - please drop your questions in #questions and we’ll add them to the site!
Thank you for being a part of this journey for us for the past few years and supporting our journey. We can’t wait to see you in Loftia soon! 💛 - Mic, Martina, Eric, and the rest of the Loftia team
💌 Devlog #17: New Sitting Feature, Farming Improvements, and New NPC! 🪑🕹️👀
3 months ago
– Sun, Mar 15, 2026 at 10:58:58 PM
Hi Loftians! Welcome to our first devlog of 2026! 🎉
The start of the year has been incredibly busy for the team as we’ve been deep in development preparing Loftia for our upcoming Beta playtests. While that means we’ve been a little quiet on devlogs since December, a lot has been happening behind the scenes! In this update we’re excited to share some of the progress we’ve made over the past few months and give you a look at what the team has been building for Beta.
Before we dive in, here are some updates:
🌟 Beta timelines:
We know many of you are eagerly waiting for the announcement of our Beta playtest dates, and we’re excited to share them soon! Right now the team is working hard on running extensive internal testing around stability, serverload, and overall performance to ensure a good experience for everybody, even when there are many thousands of people all in the world at once.
Alpha backers might remember our first Alpha playtests in December 2024, where we ran similar large-scale tests with the community. As we prepare for Beta, we’re doing the same internally to identify bottlenecks and fix system bugs that appear under heavier player loads.
These tests take time, but we’re making strong progress and getting closer to finalizing the build. While we won't be confirming the the exact Beta dates in this update, rest assured that the announcement is coming very soon.
🐳 Plushie Shipments:
Last month, our plushie manufacturer Bears For Humanity began shipping Loftia’s Whale Turbine plushies to backers around the world. At this point, all countries except Canada have been dispatched. Canadian orders ship from their U.S. warehouse, which is currently navigating some newly introduced tariffs. Once that process is resolved, shipments to Canada should go out soon, and Canadian backers should begin receiving their plushies over the next few weeks. We’ll keep everyone updated as soon as we have more news.
We’ve loved seeing all your plushie photos in Discord - it’s been amazing watching everyone welcome their whale turbines home. This was our first time creating physical merchandise, and we learned a lot along the way. Thank you all for your patience while we worked through the logistics, and we hope to create more cute plushies in the future!
Some plushie photos from our community!
Now let’s get into the development updates, starting with something exciting…
🪑You can finally sit in Loftia!
The long-awaited player sitting feature is finally officially in! You can now relax on public benches, sit on furniture in your own house, or have a cozy picnic with your friends. 🧺
As simple as that sounds, getting this to work in a multiplayer world is tricky. Since Loftia’s server needs to stay authoritative over every player’s position (so no unexpected zooming or teleporting), syncing a character’s exact sitting spot and rotation required a lot of fine-tuning.
The team had to handle everything from auto-positioning your character at a chair, syncing animations across the network, and preventing edge cases like sitting through tables or facing the wrong direction. It’s one of those “small” features that makes the world feel more alive, but takes a lot of engineering effort to get right.
You can also sit on pillows and mats on the ground, which means you can set up picnics and find unique spots to relax in.
Take a moment to relax with a friend. We’ve placed benches in great vantage spots around the districts, where you can sit back and enjoy the view.
Now excuse us while we spend 20 minutes sitting by the water, watching the clouds roll by ☁️
🌾 Farming improvements
During Alpha, there were three important pieces of feedback:
Players found it hard aim
It was unclear how long crops take to grow & when they need watering
The UI felt obstructive and clunky
So, we’ve been making a few focused changes going into Beta:
1. Crop growth is now detached from the daily cycle. Instead of progressing with each in-game day, crops now grow based on real elapsed time. If a crop takes 20 minutes to grow, it will take 20 real minutes, independent of time of day changes.
2. Crop needs are now made explicit. When players are near their farm plots, both growth duration and crop watering needs are surfaced directly in worldspace UI. This way, you'll always be aware of the specific needs of your crops and what you need to do to make them grow.
3. Planting and watering feel more precise. We’ve added tile markers during seeding and watering to improve targeting accuracy. Animations have been shortened and adjusted to better support repeated use as well, so farming feels responsive without losing its physical rhythm.
4. Contextual UI Visibility
The farming UI only appears when the players is close to the crops, and if a seed bag or watering can is equipped. This means that the farming UI won’t disrupt the aesthetic of your island when you’re not in farming mode.
When watering can is equipped:
When nothing is equipped:
We’re also adding a Shipping Bin to the neighborhood, so you can sell crops immediately after harvest, instead of running back and forth between islands and the city.
Some early rough concepts of our Shipping Bin! We’re exploring a classic wooden box design paired with a robot
Overall, these updates are about improving clarity and flow. We want farming in Beta and beyond to feel easier to plan around, smoother to repeat, and simply more enjoyable to grow and harvest. Like many features, this is subject to further iterations and improvements after Beta as we gather feedback from all our playtesters! We can’t wait to hear everyone’s thoughts once they get a chance to experience it.
🚡 Airtram destination UI upgrade
Previously, we planned to have different ports across Loftia City, each leading to a different district. In testing, we found that having multiple teleport spots made navigation less intuitive and more confusing than we expected. Players had to remember which port went to which destination, adding friction to a feature that should feel straightforward.
Screenshot of the current Airtram Station
We’re now consolidating this into a single Airtram that acts as the main departure point for all districts. This gives players one clear mental model: if you want to travel, you go to the Airtram. It reduces spatial confusion and makes the city easier to read, especially for new players.
This shift lets the UI do more of the orientation work. The destination screen presents districts in a clear, readable list, highlights your current location, and handles locked destinations in a controlled way. Travel becomes a single, repeatable flow: approach the Airtram > open tab > choose destination. The new UI makes it easy to see where you are and where you can travel next:
Current destination
Next destination + Hover
Locked destination
🌏 Community projects UI update
As an MMO, we want Loftia to actually feel like a world players build together. That’s why we’re developing Community Projects - server-wide objectives where players collaborate to unlock new areas, construct buildings, or activate new gameplay features.
As part of building this system, we’ve started defining the UI that supports it. The contribution screen is designed around two key ideas: what the project is, and how it’s progressing. The project name, stage, and description sit at the top, while progress indicators and total community contributions are displayed clearly so players can immediately understand how close the project is to completion.
When a project finishes, the UI shifts into a clear completion state, highlighting the finished project and revealing any Community Rewards that have been unlocked.
This current pass focuses on establishing a strong UI foundation for Community Projects, ensuring that collective progress, personal contributions, and project milestones are all easy to understand as the feature continues to evolve.
Sneak peek of the Community Project UI
Artifacts concepts
A while back we asked you all for nostalgic item ideas for the Salvaging District on our Instagram… and you guys delivered!. So many of your suggestions hit us right in the childhood, thank you for sharing your core memories with us 💛
Artifacts can be dug up within the underground tunnels of the Salvaging District, and they vary in quality, which ultimately controls their rarity. The quality of artifacts ranges from “bad”, “good” to “perfect”, and it’s all up to sheer luck. Artifacts can then be donated to be displayed in the Museum, but we’re also exploring the option to display them in your home as well.
Here are some early concepts we sketched up based on your suggestions, inspired by some of your favorite toys and gadgets like tamagotchi, iPods, and blind-box-style dolls. Designing them brings a lot of fun and it's so hard to choose just one. Let us know which one is your favorite!
Early artifact concept explorations for the Salvaging District
👀 New NPC?
We’ve got a little sneak peek for you 👀 There's a few new people moving into Loftia City…
Adventure Scout
Adventures are our cozy take on "dungeons" in other classic MMOs. But instead of slaying monsters, they're all about teamwork, puzzle solving, and exploring beautiful islands that might change each time you play. This NPC will be the one accompanying you on those Adventures, showing you everything you need to know before heading out to the island.
We imagined him as a fearless adventurer with a dazzling white-toothed smile. And we took inspiration from charming, chivalrous characters like Rozanov from Heated Rivalry, Captain America, and Bolin from The Legend of Korra. So, what should we name him? Let us know in the comments below!
We also have another NPC coming your way, and we’ll be revealing her on our socials soon! Some hints: 💃🕶️🔋
🌱 Community Corner
We've been running heaps of fun community events in the past few months, including Bingo, Karaoke, and Wheel of Loftia, and it’s been wonderful seeing both familiar faces and lots of new Loftians joining in!
We’ll be hosting more events in our Discord as we head toward Beta, so if you haven’t joined yet, come hang out with us!
Some of the great feedback we've getting on our events. Come join!
All of the above is just a small snapshot of what we’ve been working on behind the scenes. Our team is locked in on delivering our Beta build as quickly as we can, and we're truly starting to feel the excitement, nerves and anticipation as things become more finalized by the day! As always, thank you for your patience and support as we focus on development - we're always striving to deliver the best gaming experience we possibly can. We're so excited to see you in Loftia agian soon!
Until next time, Loftians — see you in the skies! ☁️✨ Loftia team 💛
Bug of the month:
We accidentally made the water in the Hanging Gardens swamp-colored...someone tell Shrek he can move in now