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Loftia

Created by Qloud Games

Find your new home, contribute to the community, and embark on adventures, together! For PC, Mac and Nintendo Switch.

Latest Updates from Our Project:

Sustainable Whale Turbine Plushies are ready to ship! 🐋🎉
7 months ago – Wed, Sep 17, 2025 at 01:38:23 PM

This post is for backers only. Please visit Kickstarter.com and log in to read.

💌 Devlog #14: New Trailer, New Hairstyles and New Social Features!! 🌸🏐💇‍♀️
7 months ago – Thu, Sep 11, 2025 at 08:25:10 PM

Hi Loftians! 🌱

Welcome to another new devlog. We hope everyone's been well since our last update! It's been incredibly busy over here in Loftia land, and in the past 2 months our team has cooking up brand new content and features, scaling up the team further, and pushing out a brand new trailer for Loftia. That's right...
 

Our new Hanging Gardens Feature trailer is officially here! 🌿🌸

If you haven't seen it on our social media yet, we recently dropped our brand new trailer of The Hanging Gardens, a whole new district that's floating off to the side of the main Loftia City, and it’s packed with lush forests, winding paths, secret caves, fishing spots, and cozy corners to explore. We’ve been quietly building it in the background for months, and we’re so excited to show you how it all fits together. 
 
 
These are some of the new systems and features you'll find here:
🍓 Community Farming, where you’ll team up with other players to grow crops that benefit the whole city
🧪 Research Stations that let you help NPC scientists study and rehabilitate aquatic species
⛏️ Cave Exploration, yes, real caves! Full of rare materials and hidden secrets
🪣 Contribution Bins to support communal projects and unlock shared rewards
🎮 Don’t Drop the Ball, a chaotic mini-game that’s already become one of our team’s faves
🧢 New outfits with Farmhouse, Mushroom, Fishing, Bamboo and Enchanted themes
🛋️ New furniture collections made for Bamboo groves, seaside vibes, and woodland cottages
 
You’ll also be exploring brand new areas like:
🌸 The Grove, the central hub of the Gardens
🎋 Bamboo Forest, a shady forest full of mystery and winding paths
🐠 Fishing Village, a cozy dockside hangout for aquatic lovers
💧 Central Lake, calm on the surface, full of life underneath
🌲 The Overgrowth, a hidden, overgrown zone full of rare finds
A peek at all corners of the Hanging Gardens 🌿
There’s a lot packed into this new district, and we hope this trailer is able to give a first taste of what to expect here! We also want to give a shoutout to all our Loftian content creators who have created some amazing videos of our new features revealed in our trailer. We wouldn't be here without the support of everyone in this community! 💛

Epic Online Services x Loftia x Hathora! 
So the other exciting thing that happened recently is that we were featured in an article on the Epic Online Services blog post!! Yep, it's super surreal seeing Loftia on the Epic website, and we're so thankful to Hathora and Epic for making this happen! 

Building a massive online world like Loftia is super challenging as a small indie team, but leveraging Epic Online Services and Hathora has not only made it possible, but easier to do so. The full blog post goes into detail on our backend architecture, how we plan to scale server costs, and how we tackle some of the technical challenges we face! Go check it out here
 
Stop Killing Games Movement: Building Loftia to Last
Now before we jump into all our updates, we also wanted to share something close to our hearts:
 
The Stop Killing Games movement has gained lots of momentum in the past couple of months. It’s sparked a lot of important conversations around game preservation, especially for live online games like Loftia, and we thought it was important for us to join that conversation too.
 
Therefore, we've posted a blog post that lays out our plan for keeping Loftia playable for as long as possible. As players ourselves, even in a far-off future where we might not be around to run it. 💛 Thank you to MMORPG for covering this in their recent article
 
Now let’s get into what we’ve been building lately 👇
 

New chaotic lil' social toy - Don't Drop the Ball 🏐

You may have seen this little ball bouncing in the trailer or on our social media videos, but today we'd like to give you a proper behind-the-scenes look at Don't Drop the Ball, the new social feature we've added to Loftia

Don’t Drop the Ball gameplay showcase
We've been calling it a "social toy", which is basically our version of casual MMO mini-games that don't tie into the main game loop in any way, they're just there for fun. Similar to the Club Penguin snowball fights! But it's also a feature that can be enjoyed completely solo.
 

⚙️ How it works

  • Launch a ball into the sky
  • A glowing ring shows where the ball will land
  • Rush to the landing spot before the ball hits the ground
  • If you make it? The ball bounces again, a little faster
  • Then try your best to keep the rally going for as long as you can!! Reaching higher scores will also unlock cool new skins
  • If you are playing with others, they can also throw in more balls to add to the fun! 👀
The ball’s path is never quite the same. Every bounce chooses a new landing spot based on a bunch of factors, and we’ve made sure it never gets too predictable. 
 
How we designed it
From a technical side, we didn’t want the ball to be a fully simulated object, that would’ve been a lot heavier on the server. So instead, the ball’s movement is calculated through sequences and timestamps, with each bounce generated server-side and synced to players.
 
But the coolest part is that we're making the landing spots follow a pattern based on a golden spiral search algorithm. Basically, it’s a way to evenly and efficiently cover the available ground, so every bounce feels organic but fair. We test multiple spots at each bounce and choose the one that’s unobstructed and reachable, no bouncing onto rooftops or the tops of trees (unless… 👀)
Debug view of how the ball picks its next landing spot
We also do a bunch of checks to make sure the next landing spot:
  • isn’t too steep or sloped,
  • sits within walkable area,
  • and doesn’t overlap with buildings or tight spaces.
It might look like a simple game, but getting it to feel right has taken a lot of iteration. We’re still tweaking things like bounce speed, placement radius, and multiplayer collision to make sure the game feels smooth and fun with any number of players. 
 
🎨 Unlockable skins & progression
As you rack up higher hit counts, your ball will also upgrade to new visual effects, cute cosmetic skins. 
Guess how many bounces are required before these ball skins are unlocked!
We’re also planning more ball designs, customisation options, and maybe even different game modes down the line. And we’d love to hear your thoughts! What other chaotic (or cozy) mini-games do you wanna see in Loftia? 👀 
 

Character feels more alive with eye movement tracking 👀

One of the more consistent bits of feedback we’ve gotten since the Kickstarter campaign has been that the characters feel a little… lifeless. And we do agree. So we’ve been quietly working on something small but surprisingly impactful: eye movement tracking. 
Testing how characters track the player with their eyes 
At its core, the system is pretty simple. When you’re near another player or NPC, their character will now subtly look in your direction. They won’t stare you down or follow your every move, just enough motion to make them feel present. And it’s made a huge difference.
 
🔧 Getting the eyes to feel “right”
But what we expected to be a quick polish feature turned into a bit of a rabbit hole. Stylised characters can be tricky: too little movement and they feel static, too much and it gets... weird.
 
Here are a few things we ended up tweaking:
  • Tracking delay – If eyes snapped instantly, it felt robotic. We added some delay to make it feel like your character is noticing something.
  • Offset between eyes – Perfectly symmetrical pupil movement looked unnatural, so we gave each eye a slight variance to mimic real-world “micro-imbalance.”
  • Tracking strength – Eyes don’t follow a target completely. Instead, they lean toward it. This helps avoid the full “staring into your soul” effect.
  • Idle reset – After a while, eyes smoothly return to a neutral position to keep things from feeling stiff.
     

🛠️ What’s next
Right now, eye tracking works with nearby characters and certain interactions. But we’re planning to expand this further to include:

  • syncing with emotes (yes, your character will soon make eye contact while dancing 💃)
  • eye movement during idle animations
  • and later on, layering this into a broader facial animation system.

It’s one of those changes that might go unnoticed when it works, but is very noticeable when it doesn’t. And while it’s still evolving, we’re really happy with how it’s starting to bring Loftians to life. What expressions you'd like to see in Loftia? Let us know! 

Your fave NPCs got that post-Alpha glow

Some familiar faces in Loftia have been getting a bit of a makeover lately! Kun, Hazel, and Pebble have all had visual updates to better match the world around them, and they’re looking real good now. 
🌷Hazel’s updated look (before ➝ after) 🌷
☕️ Kun’s updated look (before ➝ after) ☕️
🍪 Pebble’s updated look (before ➝ after) 🍪
We’ve been refining their models, polishing their textures, and making sure their designs feel more expressive and distinct. We've also started adding animations and emotes to bring them to life even more.
Early look at a Pebble animation in progress
Got any emotes you’d love to see them do? A grumpy Pebble stomp? Hazel doing a dramatic gasp? Let us know! 
 

Full hair stylist mode! 💈

Over the past month, our 3D character artist Alex has been focused on modelling Loftia’s new hairstyles into 3D! That includes hand-sculpting full forms (instead of layering texture strips), refining the hair shader to support volume, and definition while staying consistent with Loftia’s art style. It’s a time-consuming process, each style goes through sculpting, retopology, texture work, rigging, and in-engine testing before it’s ready. 
Current hairstyles in Loftia, which one’s your fave?
On top of that, we’ve started designing a new batch of hairstyles inspired by solarpunk aesthetics. These styles pull from practical, future-forward looks like braided undercuts, short crops with clean lines, and asymmetrical shapes that feel both efficient and expressive. They're built to reflect the spirit of solarpunk: thoughtful, low-impact, and a little bold. 
Sneak peek at our new solarpunk hairstyles ✨ Which one should we add first?
We’ll continue expanding this library over the next few months, and if there’s a specific style you want to see, let us know or drop a reference in our suggestion channels in Discord!
 

Your home now feels more like home 🏡

We’ve given your island’s signpost a much-needed upgrade! The old version was... fine, but pretty generic, and we knew we could do better, especially since it’s one of the first things people see when they visit your home.
 
Our new design is based on real timber signage with proper support beams and hanging frames. After finalizing the concept art, we modelled the new version in 3D and got it in-game, with cleaner proportions, a proper wood texture pass, and improved readability for names and custom text. 
Old vs. new signpost design
It’s a small change, but one that really adds to the sense of home and ownership. We’re excited to keep adding little touches like this to help your island feel more personal and lived-in. Even more options will come soon! But for now, we hope your new signpost helps your place feel just a little bit more you. 
 

Beehive station 🍯🐝

We’re expanding Loftia’s farming loop with a few new additions, and one of the first on the list is the Beehive. 

Early concept art of the Beehive station
The Beehive is a new type of processing station that runs on top of our Simple Processing UI system. Functionally, it’s designed to take in flowers and gradually produce honey over time. It’s a small but satisfying addition to farming that gives players another reason to grow different crops, and introduces a gentler, slower-paced loop with a cozy payoff.
 
Visually, the Beehive is made to feel natural and decorative, something you’d actually want to place on your island, not just a mechanical station. It’s modelled to look like a DIY-style hive box with stacked wooden frames, so it fits more seamlessly into player spaces. 
In-game 3D model of the Beehive station
 
Some key design goals for the Beehive:
  • Keep it lightweight, using our existing processing systems to avoid added complexity
  • Deliver a clear, intuitive interaction: feed flowers → wait → get honey
  • Allow for visual expansion with swappable skins in future updates (possibly doubling as island decor?)
  • Capture the fantasy of keeping bees without it becoming a major gameplay system
Early look at the Beehive VFX, work in progress and still being refined 🐝
This feature is currently in development and will be joining the game alongside other updates to the Hanging Gardens farming loop, like tree planting and trellises, but we'd love to hear about what you feel missing in Loftia's farming! 
 

Hot Air Balloon Caller redesign 🎈✨

We’ve updated the Hot Air Balloon Caller, and the new version is a whole lot cuter looking!! The old version was functional but lacking personality. So we redesigned it from the ground up to better match Loftia’s playful and handmade feel.
 
The new caller keeps the same role, letting you summon the balloon for fast travel, but now features a soft timber base, and a giant pink paw button for triggering your ride (because why not make it fun?). It feels way more playful and intentional now.
 
Around the caller, we’ve added little details to bring the space to life, like coiled rope and a fluttering fish-shaped wind flag that helps give the whole landing zone a bit more motion and atmosphere, to make the caller feel like it belongs in a world that values DIY engineering and cozy design. It now lives at the base of the balloon platform and actually feels like a part of the system, not just a temporary placeholder. 
New hot air balloon caller at the platform base 🎈

Flower pots & floral decor 🌼🏺

As we continue developing the Hanging Gardens, we’ve been expanding how flowers can be used in the game. Previously, it could be used for crafting and dyeing, but now we’re now adding a new way to interact with them: decorating your space. 
Flower pots you can place and decorate with 🪴
This month, we’ve been working on Flower Pots, a simple, placeable item that lets you display individual flowers in your home or on your island. You’ll be able to interact with it, choose a flower from your inventory, and have it sit proudly on display.
This feature will create visual variety and personalization without adding more farming complexity. Whether you want a cozy corner filled with daffodils or just one dramatic rose on your windowsill, it’s up to you.
 
Here are the flowers available so far, we’re looking forward to seeing how creative you get with your floral arrangements 💐:
🌹 Rose
🌷 Tulip
🌼 Daffodil
🌸 Pansy
🍀 Oxalis
🌺 Cosmos
A peek at the flowers available for your pots! Which one will you plant first? 

We’re planning to expand this list over time, so let us know what other flowers would you love to see in Loftia? 

UI/UX Overhaul: Still going strong 🧩

A while back, we shared that we were deep into a UI/UX overhaul, and that work hasn’t slowed down. In fact, it’s become a lot more structured behind the scenes.
 
Since Alpha, we’ve been reworking Loftia’s UI across four main categories:
  • Player-related UI: HUD, chat bubbles, notifications, and popovers
  • Tutorials & guides: A separate visual style from gameplay UIs
  • Station UIs: Crafting, processing, and functional interactions
  • Tablet UI: Inventory, quests, tools, daily tasks, and more

To support Loftia long-term, we’ve also been restructuring how we approach UI design overall, creating shared visual foundations and technical systems that will make it easier to add new features and scale for future updates. This includes breaking UI down into its foundation, visuals, and technical sides, things like layout, navigation, and controls, so every element can be cleanly built and maintained going forward. 

Why are we doing all this?
💡 MMO scalability: We want to be able to support more features and systems over time without redoing everything from scratch.
🗂️ Better organization: Categorizing and standardizing UI helps us design faster and make it easier for players to learn and navigate.
🛠️ Smoother UX: Reducing friction and making every UI element feel more intentional and consistent.
 
Here’s what we’ve tackled recently:
✅ Polished the Research Station and Contribution Bin interfaces
✅ Updated the Biofuel Station UI
✅ Continued revamping Station UIs, which we’re using as the main visual/style reference
✅ Rolled out new NPC dialogue windows with cleaner structure and flow
A refreshed look for the new station and dialogue screen
Next up, we’ll be focusing on:
  • Crafting & Processing Station UI revamps
  • Solar Panel and Hydro Station UI
  • Tablet UI (Inventory, Tools, Quests, Daily Tasks, etc.)
  • Player HUD and Notification system

Audio Update: Out in the wild 🎙️

Sound plays a huge role in making Loftia feel alive, and this month, our sound designer Nigel has been out and about, collecting new recordings to build up the ambience for the bamboo forest and skytram cut scenes.
 
He's been capturing everything from real bamboo creaks and rustling leaves to wind textures and distant environmental echoes. All the tiny sounds that make a place feel real. Some of the gear was even tucked between giant rocks for the right acoustic bounce (don’t worry, we got it back).
 
These recordings are now being cleaned up and layered into our in-game soundscapes to create more grounded, textured environments. Bamboo forests will sound more peaceful, immersive, and tactile. And you'll definitely feel the elevation and movement of the sky tram the next time you ride it.
 
We’re continuing to build out ambience across Loftia, slowly giving each area its own sound identity. Which part of the world are you most excited to hear with full ambience? 🎧 
Field recording hits different when you’re in the bamboo forest

Community Corner 🎨☕

One of our favourite parts of working on Loftia is getting to build this world with you, and this past month, the community's felt more connected than ever 💛
 
We created a new #hello-dev-team channel in our Discord, if you’ve ever been curious about the folks behind Loftia, the ones designing the islands, shaping the UI, or obsessing over the perfect shader settings, this is where we’re sharing a bit more about ourselves. Come say hi, learn who’s working on what, and maybe pick up a fun fact or two along the way! 
 
We also hosted a super fun guided drawing session focused on optical illusions. It was relaxed, chaotic, and somehow turned into a collective spiral of shading madness. 10/10 would doodle again!! 
 
Earlier this month, we ran another cozy Study Café with our UI artist Erika, who gave us a peek into how Loftia’s UI is designed, with plenty of laughs and adorable concept art (made just for the session). The vibes were so good we’re already planning a part two… and maybe even a cursed Pebble drawing stream?? 👀
 
The August Fan Art Competition has officially wrapped as well, and once again we were blown away by everyone's art!! It’s always such a joy to see how each of you bring your personality and imagination into Loftia, and the Salvaging District theme really brought out some stunning ideas. 
We saw so many creative takes on what upcycling and reimagining could look like in this part of the city. Some of you drew out whole market stalls with hanging lights and plants peeking through old junk. Others went for more gritty, post-industrial vibes, leaning into rusted textures and layered materials. Seeing how you all interpreted a place we’re still in the middle of designing ourselves is so awesome and really helps us stay motivated. 

Stay tuned on our Discord to see who the winners of the comp are!
A look at Fan Art Comp submissions! 
 
Coming up:
💪 A month-long Fitness Challenge in September, where you’ll team up and work on your mental and/or physical wellbeing!
 
All the event info (prizes, submission timeline, and rules) is live now in our Discord, check #events to jump in!
 
If you haven’t joined the server yet, now’s a great time! And if you’re already in there, we’ll see you in the events channel real soon! 
 
That’s everything from us this month! Thanks for sticking around and catching up with all the little (and not-so-little) things we’ve been working on. As always, thank you so much for being part of this journey. We’re so grateful to be building Loftia with you together! 💛
 
Until next time, Loftians - see you in the skies! ☁️✨
Loftia team 💛
 

Bug of the month:

Trying to run away from your problems be like: 


🌟 Wishlist Loftia on Steam! 🌟

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💌 Devlog #13: Alpha Feedback, New Hairstyles, New Food, UI Overhaul! 📝🍱🌿
9 months ago – Sat, Jul 05, 2025 at 06:32:54 PM

Hi Loftians!! We're back! 🤗 It's been a busy few months for us in the world of Loftia, and we're so excited to share what we've been up to! 

After wrapping Alpha testing, we took some time to rest, reflect and recharge, before diving into all the feedback everyone shared during the playtests. Getting to experience the game alongside all of you was truly a core memory for our team, and we’re so glad you enjoyed the Alpha version of Loftia!

Once we collected and analyzed the feedback, we got straight to work assessing updates and fixes, and have spent the past month designing new content and systems for our next district. That’s right…it’s time for the Salvaging District!! ⚒️

For those of you following us on Instagram, TikTok, or X, you might have seen that we also flew all the way to Orlando, USA, to attend Unreal Fest 2025 with Lenovo Legion! We hosted two talks at the Lenovo Legion booth and had the incredible chance to meet so many of you in person. It was an amazing and surreal experience for us - you can check out what we got up to in our video here. Partnering with a brand like Lenovo Legion is something we never imagined possible, and we’ve just posted our review of their new Legion 9i laptop here (spoiler alert: it’s the best laptop we’ve ever used for dev work!) 🥰

Our first Unreal Fest!

And before we jump in further, we have an extra surprise: Loftia won “Best Upcoming Game” in the Cozy Family & Friendly Games Celebration 2025 last month! 🥹 We’re beyond grateful, and it’s all thanks to you for supporting and growing with us every step of the way.

Thank you to Cozy Family & Friendly Games and Rokaplay for this award!

Alpha Playtests Feedback 💬📝

To begin, we want to share some of the core feedback we've received during our Alpha playtests. This data has been helpful in determining which features we should iterate on for our next milestone, and which areas we need to improve on. Thank you so much for taking the time to share your detailed thoughts - it all goes into making Loftia even better! 

Preparing for our Alpha playtests was one of the most intense periods of our journey so far. We introduced an entirely new district and over a dozen new systems in Alpha Phase 2, so we had to ensure everything ran smoothly while keeping a close eye on server stability and performance. Like most releases, the weeks leading up to the tests were long and intense, but worth it at the end! Everything ran smoothly, with hardly any crashes. We’re so proud of our team for their incredible work, and so grateful to our community for being patient and supportive through the process. 💛

In short, Alpha testing was a blast! All three blocks were full of energy, and running around the city with you all made Loftia feel more alive than ever. The Hanging Gardens were absolutely glowing, community farming turned into a chaotic little fan favorite, and friends were throwing spontaneous parties in their neighborhoods. It truly felt like the world we’ve been dreaming of building for so long.

At the end of the playtest, we asked for your thoughts via a feedback survey, and we’ve been carefully reviewing all your responses as we plan our next steps. Here are some of the key takeaways:

With all that in mind, we’re now officially locked in and working towards Early Access! Production-wise, this will involve lots of moving parts, as we need to start developing new content and systems, while still making sure we're taking on feedback from Alpha and continuing to iterate and improve on what we already have. And we've been spending the past few weeks planning just that! And now, it’s time to build.

More Food is Coming! 🥘🍰

Our artists have been cooking (literally). We’re adding new dishes that you’ll be able to collect recipes for, gather ingredients through farming, and whip up at your cooking station! As big foodies, our goal is to have many different dishes from countries and cultures around the world. Some new recipes you can look forward to include: 

🍅 Ratatouille
🍍 Pineapple fried rice 
🍲 Miso Soup 
🍣 Tamago sushi 
🥕 Gimbap 
🍄‍🟫 Mushroom milanese 
🍆 Baba Ganoush
🥟 Oyster mushroom gyoza 
🥛 Sweet soymilk 
🫘 Ful medames
👀 And more!
With new ingredients from the Hanging Gardens, your kitchen’s about to get a major upgrade!

We'll be introducing even more recipes, so let us know what dishes you would like to create in the game!

Outfits in 3D! 👗

Our outfits just leveled up, they’re in 3D now! Seeing them go from concept art to fully modeled designs has been super exciting. They look way more detailed and dynamic, and move beautifully in the game when there's animations! 
Enchanted
Farmhouse
Woodlands

Let us know what other styles you want to see next!

More hairstyles! 💈

We’ve been seeing your suggestions about adding more curly hairstyles in Loftia, and we totally agree! More hair variety has been on our to-do list for a while, and we’re excited to start expanding the options so that everyone can find something that feels like them 🫶🏻 Here's the sneak peek of some hairstyles our artists have been sketching. These are still in the concept stage, but we’re already in love with how they’re coming together!
The initial few concepts for black/textured hair
We added these additional concepts after we received feedback for longer styles!

Also, huge shoutout to everyone who gave us the initial feedback on the first batch of hairstyles! Your suggestions re really helpful, and we appreciate your help in making Loftia more inclusive and expressive for everyone 💛 

We're now in the stage of sculpting and texturing these hairstyles, so stay tuned for the next update! 

Sculpting in progress!

New NPC? 👀 

There’s someone new arriving in Loftia soon... while they don’t want to make their grand entrance just yet, we’ll drop a little teaser here.
Hints: 📚📈🥰
Any guess on what their role might be? 

We'll be revealing them on our Instagram and TikTok soon, so stay tuned! 

Player Invitation Animation! 🎉

You know that feeling when you finally get your friend to join your party? We thought that deserved a little celebration! So, we added a cute new animation that pops up when your invite gets accepted. 

It’s just a small touch, but it makes getting your crew together feel even better. Can’t wait for you to see it in action!

More garden props! 🪏

We've heard your feedback on wanting more props for your outdoor space and garden, so we're working on exactly that! These assets won't only be used as decoration, but also set dressing for many of the outdoor areas in the city, creating a more vibrant and cozy touch to these places. 

Picnic blankets, outdoor furniture and small picnic accessories. 
Wheelbarrows and gardening tools,
Seed bags and watering cans.

More to come! Let us know if you have any suggestions 🪴

UI/UX Overhaul! 🌟

We’ve also been working on a major UI/UX overhaul over the past few months, and it’s finally all in! The goal was to make everything in Loftia feel smoother, more intuitive, and way more enjoyable to interact with.
 
For the Alpha Playtesting, we rolled out updated designs for:
  • Guest Permissions
  • DataPads
  • Party system and player interaction flow
  • Player progression
  • Housing menus
  • Research stations & contribution bins
  • Crafting/processing stations
  • Workstation/station upgrades
UI might not always be the flashiest, but they’re the foundation of how everything feels to interact with. And we’re finally at a point where it’s all looking and feeling way more natural. Menus are cleaner, flows make more sense, and it all fits more seamlessly into the world of Loftia.
 
We hope you’ll feel the difference as soon as you hop in. It’s been a lot of work, but we’re really proud of how it’s shaping up! These are still a work in progress and we're keen to continue improving them based on your feedback.
 

New content in progress! 💫

With Alpha wrapped up, we’ve been working hard on creating new content and systems. And yes, we’ve now officially begun the journey of building our next district… the Salvaging District! 🎉

This is always one of the most exciting parts of development, because it’s when we get to be creative and explore fresh gameplay systems, narrative arcs, NPCs, questlines, and level designs. But it’s also one of the toughest phases. It involves weeks of brainstorming, designing, roadmapping, and aligning all our ideas as a team. It’s kind of like starting a new painting on a blank canvas, except we have a hundred different ideas vying for space at once.

Here is a peep at some of our design Miro boards that we've been using, where all the chaos and magic happens:

Game design means juggling creativity, technical limitations, player psychology and countless tiny details - often reworking and iterating features again and again until they finally click. But that's exactly what makes this journey so rewarding, and we can't wait to bring the Salvaging District to life for you all! We hope you're as excited as we are!

Community Vibes 🌍💚

We've had heaps of community events in the past few months, thank you so much for participating and adding so much joy to our Discord! Here are some of the highlights: 

Study Cafe livestream with Alcy
We hosted another Study Cafe livestream session, this time with our concept artist Alcy, who redesigned a little corner of Loftia City. We had a blast making funky new shapes and chatting about visual direction, but it also turned into a really thoughtful convo around accessibility in city spaces. People in the community shared their thoughts on how cities and towns often overlook the needs of people who move through the world differently, whether that’s due to disability, chronic illness, injury, age, or anything else. It was a really meaningful chat, and we’re so grateful to everyone who contributed. Conversations like these remind us that creating an inclusive world in Loftia means listening, learning, and carrying those values into the game itself. Shoutout to everyone who joined and shared your thoughts 💚


Earth Month
April was Earth Month, and we ran our Nature Near Me photography competition throughout the first half of the month, and we had over hundreds of submissions across our social platforms, and those photos were so wholesome. A big congrats to our top 10 winners and everyone who entered and helped make it such a lovely event! 💚

Later in the month, we also hosted a week-long Earth Day stamp rally in our Discord. Each day featured a question about sustainability, recycling, or our planet, and our community showed up with some thoughtful, inspiring answers. Participants who collected enough virtual stamps unlocked our Leafy Hat in-game rewards, and we loved seeing the conversations it sparked along the way!

Emoji Competition
Thank you to everyone who submitted an emoji for our annual emoji competition! We received so many amazing submissions, and we can't wait to fill our Discord with these artworks. Our team is still picking our faves, so join our Discord to see which emojis become immortalized in our server forever!
This month:
You can look forward to these upcoming events this month: 
  • 🖍️ Bingo: Saturday July 12th
  • ☕️ Study Cafe Livestream with Erika, Loftia's UI Artist: Date TBC
We’ve got a lot happening this month, and it’s been so heartwarming seeing how much care, creativity, and energy you all bring into the community. Thanks for being here, we seriously couldn’t ask for a better community to build our cozy world with 💛
 
Until next time, Loftians - see you in the skies! ☁️✨
Loftia team 💛
 
Bug of the month
When you try to donate a fish but become the donation

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Alpha Phase 2 Housekeeping
12 months ago – Mon, Apr 07, 2025 at 11:54:29 PM

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Alpha Phase 2 Details!
about 1 year ago – Thu, Mar 27, 2025 at 06:54:47 PM

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